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Author Topic:  [solved] Kwin composting effects after d-u  (Read 5023 times)

Offline jaegermeister

  • User
  • Posts: 222
[solved] Kwin composting effects after d-u
« on: 2012/07/13, 13:34:51 »
Hello,

it's already a couple of weeks that I have this problem, but I wanted to see if, in the meantime, some update could solve it, which didn't happen.

Basically, after installing Desperado 12.1 all composting effects in kwin did run smooth. After d-u (a couple of weeks ago), just *SOME* (!) of them like for instance wobbling windows, cube desktop, genius lamp, circular window changer do not work anymore (kwin says it cannot activate those) while all the others (e.g. translucency, presentation, etc.) are working correctly.

This is the xw8400 HP workstation I have quoted in the other email about successful install and currently runs an NVIDIA PCIe card. Here is inxi -F:

Code: [Select]

System:    Host: RONIN Kernel: 3.4-4.towo-siduction-amd64 x86_64 (64 bit)
           Desktop: KDE 4.8.4 Distro: siduction 12.1 Desperado - kde - (201205212202)
Machine:   System: Hewlett-Packard product: HP xw8400 Workstation
           Mobo: Hewlett-Packard model: 0A08h version: NA Bios: Hewlett-Packard version: 786D5 v02.38 date: 10/25/2010
CPU(s):    2 Dual core Intel Xeon CPU 5150s (-HT-SMP-) cache: 8192 KB flags: (lm nx sse sse2 sse3 ssse3 vmx)
           Clock Speeds: 1: 1998.00 MHz 2: 1998.00 MHz 3: 1998.00 MHz 4: 1998.00 MHz
Graphics:  Card: NVIDIA G71GL [Quadro FX 3500] X.Org: 1.12.1.902 driver: nvidia Resolution: 1024x768@60.0hz
           GLX Renderer: Quadro FX 3500/PCIe/SSE2 GLX Version: 2.1.2 NVIDIA 302.17
Audio:     Card-1: Creative Labs SB Live! EMU10k1 driver: snd_emu10k1 Sound: ALSA ver: 1.0.25
           Card-2: Intel 631xESB/632xESB High Definition Audio Controller driver: snd_hda_intel
Network:   Card-1: Broadcom NetXtreme BCM5752 Gigabit Ethernet PCI Express driver: tg3
           IF: eth0 state: up speed: 100 Mbps duplex: full mac: 00:17:08:2a:d3:1b
           Card-2: Realtek RTL-8139/8139C/8139C+ driver: 8139too
           IF: eth1 state: down mac: 00:40:f4:5d:89:6b
Drives:    HDD Total Size: 160.0GB (0.2% used) 1: id: /dev/sda model: WDC_WD1600ADFD size: 160.0GB
Partition: ID: / size: 30G used: 8.6G (29%) fs: xfs ID: /home size: 99G used: 375M (1%) fs: xfs
Sensors:   System Temperatures: cpu: 50.0C mobo: N/A gpu: 52C
           Fan Speeds (in rpm): cpu: N/A
Info:      Processes: 176 Uptime: 53 min Memory: 721.0/3959.5MB Client: Shell inxi: 1.8.13


I tried the following:

-updating the NVIDIA driver
-renaming .kde/ and creating a new one
-changing video card (right now there's a Quadro FX3500, also tried a Geforce 9400GT and 8500GT)
-waiting a d-u which implied some kde/xorg update

Nothing has worked. This thing is puzzling me.
Should I reinstall with 12.1.1 (maybe it's a known bug) or what?

Thanks
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SI VIS PACEM PARA BELLVM
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Offline ralul

  • User
  • Posts: 1.814
Kwin composting effects after d-u
« Reply #1 on: 2012/07/13, 14:22:39 »
Grässlin - kde developer of kwin - sometimes deactivates effects, eg: window shadow is only done by window decoration theme - oxygen.
experiencing siduction runs better than my gentoo makes me know I know nothing

Nex

  • Guest
Kwin composting effects after d-u
« Reply #2 on: 2012/07/13, 18:06:06 »
Hi,

Under Systemsettings -> Desktop Effects -> Advanced are some options for OpenGL Rendering etc. Did you play with that? In my case (it is an AMD Radeon) I had to deactivate the OpenGL2 Shaders for some effects to work.

cu

Offline ab

  • User
  • Posts: 117
Kwin composting effects after d-u
« Reply #3 on: 2012/07/14, 10:42:49 »
@all

Code: [Select]
qdbus org.kde.kwin /KWin org.kde.KWin.compositingActiveif "false", then try
Code: [Select]
qdbus org.kde.kwin /KWin org.kde.KWin.toggleCompositing

gruß ab

johnlittle001

  • Guest
Re: Kwin composting effects after d-u
« Reply #4 on: 2012/07/15, 01:28:55 »
Quote from: "Nex"
Hi,

Under Systemsettings -> Desktop Effects -> Advanced are some options for OpenGL Rendering etc. Did you play with that? In my case (it is an AMD Radeon) I had to deactivate the OpenGL2 Shaders for some effects to work.

cu


When I did a D-U recently OpenGL was  switched to XRender without me knowing about it. It took me a while to figure out what had happened.

Offline jaegermeister

  • User
  • Posts: 222
Re: Kwin composting effects after d-u
« Reply #5 on: 2012/08/04, 10:56:30 »
Quote from: "johnlittle001"

when I did a D-U recently OpenGL was  switched to XRender without me knowing about it. It took me a while to figure out what had happened.


I also didn't figure that out! (we are too used to speed to sometimes notice details...)
That did the trick!
Thanks!
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SI VIS PACEM PARA BELLVM
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