The game runs but without sound. Any ideas?
Never heard of. And with the wealth of info you provide, I dare say this will stay a very short thread.
greetz
devil
Strange, I did a little test and sound works fine here.
Btw: Looks like an old game I played 25 years before on my commodore C64. :)
Never heard of? The game? The problem?
If there were any hints I would post them. Other software have sound output. oolite started from commandline gives no output. From that point of view I have no idea what I should add to give a more brief description.
Quote from: "cryptosteve"Strange, I did a little test and sound works fine here.
Btw: Looks like an old game I played 25 years before on my commodore C64. :)
Thanks for your feedback. Now step by step:
orinoco@jake:~$ groups
orinoco adm dialout cdrom floppy sudo audio dip video plugdev users scanner lpadmin kvm netdev fuse powerdev vboxusers shutdownorinoco@jake:~$ lspci | grep Audio
00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) (rev 40)
01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Juniper HDMI Audio [Radeon HD 5700 Series]orinoco@jake:~$ lsmod | grep snd
snd_hda_codec_hdmi 21127 1
snd_hda_codec_realtek 99918 1
snd_hda_intel 20729 4
snd_hda_codec 67614 3 snd_hda_intel,snd_hda_codec_realtek,snd_hda_codec_hdmi
snd_hwdep 5325 1 snd_hda_codec
snd_pcm_oss 30454 0
snd_mixer_oss 12390 1 snd_pcm_oss
snd_pcm 58811 4 snd_pcm_oss,snd_hda_codec,snd_hda_intel,snd_hda_codec_hdmi
snd_page_alloc 6091 2 snd_pcm,snd_hda_intel
snd_seq_dummy 1391 0
snd_seq_oss 24056 0
snd_seq_midi 4192 0
snd_seq_midi_event 4548 2 snd_seq_midi,snd_seq_oss
snd_rawmidi 15500 1 snd_seq_midi
snd_seq 42092 6 snd_seq_midi_event,snd_seq_midi,snd_seq_oss,snd_seq_dummy
snd_seq_device 4665 5 snd_seq,snd_rawmidi,snd_seq_midi,snd_seq_oss,snd_seq_dummy
snd_timer 15664 2 snd_seq,snd_pcm
snd 48611 23 snd_timer,snd_seq_device,snd_seq,snd_rawmidi,snd_seq_midi,snd_seq_oss,snd_seq_dummy,snd_pcm,snd_mixer_oss,snd_pcm_oss,snd_hwdep,snd_hda_codec,snd_hda_intel,snd_hda_codec_realtek,snd_hda_codec_hdmi
soundcore 4553 1 sndorinoco@jake:~$ apt-cache depends oolite
oolite
Hängt ab von: gnustep-base-runtime
Hängt ab von: libc6
Hängt ab von: libgcc1
|Hängt ab von: libgl1-mesa-glx
Hängt ab von: <libgl1>
libgl1-mesa-swx11
libgl1-mesa-glx
|Hängt ab von: libglu1-mesa
Hängt ab von: <libglu1>
libglu1-mesa
Hängt ab von: libgnustep-base1.22
Hängt ab von: libmozjs185-1.0
Hängt ab von: libobjc4
Hängt ab von: libpng12-0
Hängt ab von: libsdl-mixer1.2
Hängt ab von: libsdl1.2debian
Hängt ab von: oolite-data
Empfiehlt: oolite-doc
Empfiehlt: oolite-data-sounds
Beschädigt: oolite-data
Ersetzt: oolite-dataroot@jake:~# apt-get install oolite-data-soundsNow I have sound with oolite. :oops:
It's annoying me that oolite doen't demand missing soundfiles and the soundfile package is optional for this game.
Quote from: "orinoco"Now I have sound with oolite. :oops:
It's annoying me that oolite doen't demand missing soundfiles and the soundfile package is optional for this game.
Yes, that is really weird.
I simply downloaded a *.tgz from their website and it just worked. :)
In debian proper this is no problem, because recommends get installed by default. We have recommends deactivated for it's spamminess. so user has to take an extra step in some cases. That does not change the fact that sound should be a dependency, not a recommendation.
greetz
devil