[solved] no sound with oolite

Started by orinoco, 2012/07/19, 19:35:22

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orinoco

The game runs but without sound. Any ideas?

devil

Never heard of. And with the wealth of info you provide, I dare say this will stay a very short thread.

greetz
devil

cryptosteve

Strange, I did a little test and sound works fine here.

Btw: Looks like an old game I played 25 years before on my commodore C64. :)
- born to create drama -
CS Virtual Travel Bug: VF6G5D

orinoco

Never heard of? The game? The problem?

If there were any hints I would post them. Other software have sound output. oolite started from commandline gives no output. From that point of view I have no idea what I should add to give a more brief description.

orinoco

Quote from: "cryptosteve"Strange, I did a little test and sound works fine here.

Btw: Looks like an old game I played 25 years before on my commodore C64. :)

Thanks for your feedback. Now step by step:

orinoco@jake:~$ groups
orinoco adm dialout cdrom floppy sudo audio dip video plugdev users scanner lpadmin kvm netdev fuse powerdev vboxusers shutdown


orinoco@jake:~$ lspci | grep Audio
00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) (rev 40)
01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Juniper HDMI Audio [Radeon HD 5700 Series]


orinoco@jake:~$ lsmod | grep snd
snd_hda_codec_hdmi     21127  1
snd_hda_codec_realtek    99918  1
snd_hda_intel          20729  4
snd_hda_codec          67614  3 snd_hda_intel,snd_hda_codec_realtek,snd_hda_codec_hdmi
snd_hwdep               5325  1 snd_hda_codec
snd_pcm_oss            30454  0
snd_mixer_oss          12390  1 snd_pcm_oss
snd_pcm                58811  4 snd_pcm_oss,snd_hda_codec,snd_hda_intel,snd_hda_codec_hdmi
snd_page_alloc          6091  2 snd_pcm,snd_hda_intel
snd_seq_dummy           1391  0
snd_seq_oss            24056  0
snd_seq_midi            4192  0
snd_seq_midi_event      4548  2 snd_seq_midi,snd_seq_oss
snd_rawmidi            15500  1 snd_seq_midi
snd_seq                42092  6 snd_seq_midi_event,snd_seq_midi,snd_seq_oss,snd_seq_dummy
snd_seq_device          4665  5 snd_seq,snd_rawmidi,snd_seq_midi,snd_seq_oss,snd_seq_dummy
snd_timer              15664  2 snd_seq,snd_pcm
snd                    48611  23 snd_timer,snd_seq_device,snd_seq,snd_rawmidi,snd_seq_midi,snd_seq_oss,snd_seq_dummy,snd_pcm,snd_mixer_oss,snd_pcm_oss,snd_hwdep,snd_hda_codec,snd_hda_intel,snd_hda_codec_realtek,snd_hda_codec_hdmi
soundcore               4553  1 snd


orinoco@jake:~$ apt-cache depends oolite
oolite
 Hängt ab von: gnustep-base-runtime
 Hängt ab von: libc6
 Hängt ab von: libgcc1
|Hängt ab von: libgl1-mesa-glx
 Hängt ab von: <libgl1>
   libgl1-mesa-swx11
   libgl1-mesa-glx
|Hängt ab von: libglu1-mesa
 Hängt ab von: <libglu1>
   libglu1-mesa
 Hängt ab von: libgnustep-base1.22
 Hängt ab von: libmozjs185-1.0
 Hängt ab von: libobjc4
 Hängt ab von: libpng12-0
 Hängt ab von: libsdl-mixer1.2
 Hängt ab von: libsdl1.2debian
 Hängt ab von: oolite-data
 Empfiehlt: oolite-doc
 Empfiehlt: oolite-data-sounds
 Beschädigt: oolite-data
 Ersetzt: oolite-data


root@jake:~# apt-get install oolite-data-sounds

Now I have sound with oolite. :oops:

It's annoying me that oolite doen't demand missing soundfiles and the soundfile package is optional for this game.

cryptosteve

Quote from: "orinoco"Now I have sound with oolite. :oops:

It's annoying me that oolite doen't demand missing soundfiles and the soundfile package is optional for this game.
Yes, that is really weird.

I simply downloaded a *.tgz from their website and it just worked. :)
- born to create drama -
CS Virtual Travel Bug: VF6G5D

devil

In debian proper this is no problem, because recommends get installed by default. We have recommends deactivated for it's spamminess. so user has to take an extra step in some cases. That does not change the fact that sound should be a dependency, not a recommendation.

greetz
devil