skylake-gpu firmware nötig?

Begonnen von JanB, 2016/01/22, 18:47:31

Vorheriges Thema - Nächstes Thema

JanB

Hallo,

im Livemodus (siduction-15.1.0-paintitblack-kde-amd64-2016011..>) bleibt KDE ständig hängen, ist eine spezielle firmware notwendig oder liegt das Problem woanders?

dmesg:
[drm] failed to retrieve link info, disabling eDP
i915 0000:00:02.0: firmware: direct-loading firmware i915/skl_dmc_ver1.bin
[drm:finish_csr_load [i915] *ERROR* Unknown stepping info, firmware loading failed
i915 0000:00:02.0: firmware: direct-loading firmware i915/skl_guc_ver4.bin
...

[drm] stuck on render ring
[drm] GPU HANG: ecode 9:0:0x85df3ffd, in kwin_x11 [1464], reason: Ring hung, action: reset
...
drm/i915: Resetting chip after gpu hang
[drm] RC6 on


ist eine Intel i5-6260U CPU, was kann ich tun?

Gruß

Jan

towo

Ja, Skylake erfordert Firmware, welche noch nicht paketiert ist.
Da mußt Du die selbst runterladen und nach /lib/firmware/i915 kopieren.
Runterladen kannste die hier:
https://01.org/zh/linuxgraphics/intel-linux-graphics-firmwares
Ich gehe nicht zum Karneval, ich verleihe nur manchmal mein Gesicht.

JanB

Danke!  Probiere ich gleich mal aus. Geht das auch im Live-modus (im bootmenü einbinden)?

Bin mir noch nicht so ganz sicher wie ich SSD & HD partitioniere& formatiere, deshalb noch nicht installiert.


melmarker

In dem Fall bleib doch einfach ganz trivial und pack die Siduction-Installation in ein 50G Partition - und wenn Du richtig Spass in den Backen hast und nichts anderes auf der SSD unbekannter Größe drauf ist: bis 250G ist mbr eventuell eine gute Idee, falls da nicht noch ein Windows rauf soll, bei größeren SSDs würd ich auf jeden Fall GPT empfehlen (hmm - eigentlich immer)
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety. (Benjamin Franklin, November 11, 1755)
Never attribute to malice that which can be adequately explained by stupidity. (Hanlons razor)

JanB

Grafik funktioniert auch nach Installation, mit der Intel-firmware nicht. Grafik ist sehr langsam, selbst scrollen im Browser geht nicht richtig.


Kernel: 4.4.0-towo.2-siduction-amd64 x86_64 (64 bit gcc: 5.3.1)
           Desktop: KDE Plasma 5.4.3 (Qt 5.5.1) Distro: siduction 15.1.0 Paint It Black - kde - (201601162135)

Graphics:  Card: Intel Sky Lake Integrated Graphics bus-ID: 00:02.0
           Display Server: X.Org 1.17.3 drivers: intel (unloaded: fbdev,vesa) Resolution: 2560x1440@59.95hz
           GLX Renderer: Mesa DRI Intel HD Graphics 535 (Skylake GT3)
           GLX Version: 3.0 Mesa 11.1.1 Direct Rendering: Yes


[    3.861228] i915 0000:00:02.0: firmware: direct-loading firmware i915/skl_dmc_ver1.bin
[    3.861253] [drm:finish_csr_load [i915]] *ERROR* Unknown stepping info, firmware loading failed
[    3.866331] [drm] Supports vblank timestamp caching Rev 2 (21.10.2013).
[    3.866334] [drm] Driver supports precise vblank timestamp query.
[    3.868913] vgaarb: device changed decodes: PCI:0000:00:02.0,olddecodes=io+mem,decodes=io+mem:owns=io+mem
[    3.919040] [drm] failed to retrieve link info, disabling eDP
[    3.920315] i915 0000:00:02.0: firmware: direct-loading firmware i915/skl_guc_ver4.bin

[  747.232565] [drm] stuck on render ring
[  747.233163] [drm] GPU HANG: ecode 9:0:0x85dfffff, in plasmashell [2161], reason: Ring hung, action: reset
[  747.233167] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[  747.233170] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[  747.233173] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[  747.233175] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[  747.233178] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[  747.235546] drm/i915: Resetting chip after gpu hang
[  749.232615] [drm] RC6 on


bin gerade leicht ratlos...


JanB

Die Firmware ist nicht die Fehlerursache, Kanotix vom Stick gebootet verwendet die gleiche Firmware, da funktioniert die Grafik ohne Probleme.
(Release Notes: Kanotix Spitfire KDE Special mit Kernel 4.2 (Ubuntu 4.2.17-21),  Mesa 11.0.4 (optimal für Intel Skylake/Broadwell/Haswell - allerdings ohne OpenGL 4 für nouveau/radeon)

Liegt das Problem bei mesa 11.1.1 in Siduction? Oder wo liegt die Optimierung für Intel Skylake in Kanotix?

musca

Hallo JanB,

fehlt vielleicht libgles1 oder libgles2?

Grüße
musca
,,Es irrt der Mensch, solang er strebt."  (Goethe, Faust)

JanB

#7
Hallo musca,

libgles1-mesa & libgles2-mesa sind jeweils in der zu mesa passenden Version (11.1.1-2 siduction; 11.0.4-1 kanotix) vorhanden.

Siduction ist unbenutzbar langsam, kwin wird oft neu gestartet, aber in kanotix funktioniert alles problemlos...

glxinfo

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,                                                                                     
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,                                                                                       
    GLX_SGI_swap_control, GLX_SGI_video_sync                                                                                                       
Extended renderer info (GLX_MESA_query_renderer):                                                                                                   
    Vendor: Intel Open Source Technology Center (0x8086)                                                                                           
    Device: Mesa DRI Intel(R) HD Graphics 535 (Skylake GT3)  (0x1926)                                                                               
    Version: 11.1.1                                                                                                                                 
    Accelerated: yes                                                                                                                               
    Video memory: 3072MB                                                                                                                           
    Unified memory: yes                                                                                                                             
    Preferred profile: core (0x1)                                                                                                                   
    Max core profile version: 3.3                                                                                                                   
    Max compat profile version: 3.0                                                                                                                 
    Max GLES1 profile version: 1.1                                                                                                                 
    Max GLES[23] profile version: 3.0                                                                                                               
OpenGL vendor string: Intel Open Source Technology Center                                                                                           
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 535 (Skylake GT3)                                                                             
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.1                                                                                 
OpenGL core profile shading language version string: 3.30                                                                                           
OpenGL core profile context flags: (none)                                                                                                           
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
    GL_ARB_gpu_shader5, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_texture_barrier,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
    GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix,
    GL_EXT_shader_samples_identical, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
    GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 11.1.1
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
    GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_texture_image_samples,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
    GL_EXT_shader_samples_identical, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
    GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_texture_max_level, GL_EXT_blend_func_extended,
    GL_EXT_blend_minmax, GL_EXT_color_buffer_float,
    GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,
    GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range,
    GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra,
    GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,
    GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr,
    GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer,
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture,
    GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
    GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_vertex_array_object

melmarker

Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety. (Benjamin Franklin, November 11, 1755)
Never attribute to malice that which can be adequately explained by stupidity. (Hanlons razor)